Supreme Commander 2 Artillery

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Commander

So, Chris Taylor wants to take us all down, down to robot town. He wants to make Supreme Commander more accessible and less unwieldy, pushing a kind of technological miniaturisation.

Same product, just a little smaller, smoother, shinier and more refined.Supreme Commander was a traditional RTS (read: Total Annihilation) with the single defining feature being its ridiculous scale. 300 different units, three different levels of land, sea and air factories to push through, mammoth maps, nuclear warfare and comically big 'experimental' robots that took an age to appear in any match. And for the sequel they're.

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Supreme Commander 2 for PC.If you've discovered a cheat you'd like to add to the page, or have a correction. T2 Arty has good accuracy but tiny range and slow fire rate. T2 Point defense has good fire rate but low damage and very tiny range. The solution - T3 rapid fire artillery defense!! Each faction receives a new T3 artillery unit. They have twice the range of T2 art. Rapid fire rate, and decent accuracy.

Supreme Commander 2 Wiki

Reducing the scale?In practice Supreme Commander 2 works well despite its tactical reduction, and that's not as surprising as it sounds. For one thing, the scale still dwarfs any other RTS out there and you still have the opportunity to fling hundreds of robots at your opponents like a child upending his toybox on his kid sister.For a second thing, Chris Taylor is a right-winger of the RTS genre. In he actually compared innovation in RTS games to either putting a fifth wheel on a car or taking a wheel off.Placing to one side the fact that anyone who can call the ideas present in Company of Heroes, Sins of a Solar Empire or World In Conflict 'putting a fifth wheel on a car' needs a stern talking to, Supreme Commander 2 represents Taylor playing to his strengths.

Supreme Commander 2 Shields

In reeling back what was outlandish about the original game, he's supervising the creation of a game he's more comfortable with, and it shows. It's a less turtle-friendly game this time around. No walls, less artillery, smaller shield generators, more squealing as enemy bots puncture your flimsy defenses.Here's what I'm talking about: in massively reducing the number of units from 300 to 120, each one plays a simpler, more comprehensible purpose.