Crusader Kings 2 Duchies
So instead of trying to cover the whole DLC in one shot, let's focus in on the one mechanic that is absolutely the most literally world-changing one in the whole package: the Shattered World rules.Let's start by making like a god and creating a world. One Caveat!Shattered and Random Worlds will not allow you to circumvent DLC restrictions that lock playable pagans behind the Old Gods DLC, Muslims behind Sword of Islam, and nomads behind Horse Lords, for example. Please bear this in mind if you're shattering the world (especially if you're randomizing the religions in the game) since you might just end up with nothing but unplayable factions all over the map.Put simply, this game mode richly rewards the completionist above all. Luckily, these DLCs go on sale a lot.
I have almost all of them myself (even bought The Reaper's Due just because it was there when I got back into the game recently), and I'll be writing with that assumption in mind. If you can't use something I suggest here, and you really want it, buy the DLC. You'll be generally glad you did. Shattered Vs. RandomThe biggest difference between a shattered world and a random one is the scope and scale of the duchies and empires that start the game. That is to say, simply generating a random world means you can make it a lot like the base game, only.
Different.Three of the first four settings are for “number of dukes”, “number of kings”, and “number of emperors”, after all. The point here isn't necessarily to change the fundamental flavor of a traditional CK2 game, where vassals can break free of lieges or scheme to gain the crown for themselves and where one-province minors are limited to places like Ireland if they want to grow powerful extremely early in the game.Sure, you can turn all of those settings way down or even off, but if you're going to do that, that's where the fourth setting, the one at the very top, comes in. You can assign a maximum number of counties for counts to own.Put that number at 8 and the game will tend to generate multi-county realms more or less exactly at the maximum demesne size that the rulers of those counties can hold.Put it down at 1 and every count starts as a one-province minor.In-between, of course, generates results that lead to decent-sized realms to start.
CKII: LatiusIntroducing Slavery, Absolute Administration, Adoption, New provinces (Duchies, Kingdoms and Empires), Raising to Nobility, Taking Prisoner As Spouse, Kidnaping Plot, Few new flags and Improved Serbian culture.Features:SlaveryThere is two slavery laws:- Legal- IllegalConditions:- Any independent ruler can declare them.Prisoners can be taken as slaves if they are not close relative to player, or not same dynasty. Also wife can not be taken as slave.When player take slave, he will get Slave Owner trait. (General opinion -10; Same trait +15)Also player can sell slaver, and will get Slave Trader trait. (General opinion -10; Same trait +20)When Character X is lave, he gets Slave trait (Diplomacy -5; General opinion -20; Same trait +30)Also player can set free any slave he own, and slave character will lose slave trait and get new one, Former Slave trait (General opinion -5; Same trait +15). This slavery system is not complex like on AGoT mod. This is simple version, when you sell slaves, you banish them and get 25 gold. Srbine, radis li jos na ovome?You should continue to work on this if you have the know-how.
I have ideas if you are still into it.Slavery: I don't know what AGoT mod is like, but here's my idea about this mod and how to improve the slavery system. Slavery is all about gold and perks. You should make different characters more or less profitable to sell. For instance, a female character with 'attractive' trait, should fetch more money from selling. A character with 'strong' trait, as well. Nobility should be sold for even more.
Maybe even make the traits stack and profit more from 'better' characters. Maybe also introduce an option to have a 'personal slave', whose traits/stats can complement your own.Also, maybe, have a negative effect of having too many slaves. For instant, owning too many slaves can increase the chance of rebellion and/or death by assassination.Slavery laws should inflict your foreign policy as well. If you enable slavery, countries with illegal slavery should have -x opinion of you.Absolute administration: In conclave this can only be done by reducing all laws in the hands of the council one by one, until the final removal of empowered council. If you do this, where you do it all at once, then it should be met with resistance from the nobility. Possibly enacting absolute rule only through stopping the rebellion.Raising to nobility: I don't see the point of this one, since the lowborn becomes noble once you grant them land. What purpose would landless noble be to you?From prisoner to wife: this should contain two more things.
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Crusader Kings 2 Too Many Held Duchies
#1 -x opinion from wife being forced into it. #2 should you be allowed to take a wife if she is already married?Plots to kidnap are great feature. In the monks and mystics you are able to do this as an event after joining the sect.
It would be great to make it into plots, but I wonder how it will interact with declaring wars mechanics. For instance, if I kidnap the enemy lord's heir, should I be able to declare war, or maybe get a cheap way to exchange the heir for the land/money/title?Serbian culture should be way more improved than simple flag/name change. What makes many of the different cultures fun to play, is their unique cultural effects and abilities. Like, Greeks can blind people, Nords can raid better than pagan Slav (can navigate rivers), there is definitely room for a unique cultural trait of Serbs. I think they should have a trait of 'warrior culture', giving bonuses to war/fighting.
Crusader Kings 2 Titular Duchies
Since Serbs have a long history of going to war against much larger opponents and still coming on top. From Avars, Byzantines, to Ottomans and Germanics as well as NATO in the modern history.
Ck2 Titular Duchies
Or maybe have an extra ambition of 'claiming byzantine empire', or 'preparing for the conquest of Constantinople'. Since Serbs were Pagans first, there should be different unique missions and events for pagan and Orthodox Serbian characters. Maybe even depending on the time-frame. For instance, taking ambition under ottoman tyranny of 'Serbian uprising', giving the Serbs +x while battling ottomans, but -x opinion from them during the duration of active ambition. There are a ton of great ways you can improve the lack of proper vanilla Serbian culture.+1 vote.